SHRAP
No. 714Price
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- Coin Introduction
1. Project introduction
SHRAPNEL is an intensely competitive AAA extraction shooter game on PC, where true ownership and real-world value are offered to players for the first time – featuring skill-based play, creative modding tools, and a community marketplace.
In SHRAPNEL, players are tasked with finding and extracting valuable resources, entering the The Zone as Operators for one of the MEFs. Many other operators are also vying for these resources in The Zone, resulting in a tense, high-stakes, competitive environment that encourages risk-taking and rewards skill.
Players outfit their Operators with gear to fit their desired play-style before entering The Zone. Gear (in the form of NFTs) is dropped on death, forcing players to weigh constantly shifting odds of success in every choice they make. In addition to the gear dropped by Operators killed in action, players can also collect the mysterious Compound Sigma. After collecting their loot, players must fight their way to one of several contested extraction locations — and survive long enough to escape and claim it as their own.
Successfully extracted loot (NFTs) are then placed in the player’s persistent inventory, which the player uses to build their load-outs in future sessions.
2. Team introduction
CEO: MARK LONG
A former head of Xcloud at Microsoft and publishing at HBO, he is a 26-year game industry veteran who has produced over 32 titles on every platform from SEGA Genesis to Oculus Rift. Established across many media forms, Mark is also a member of the Producers Guild and a New York Times bestselling graphic novel author.
Head of game: COLIN FORAN
Colin has a passion for applying new technologies to gameplay and storytelling, from the early days of mobile gaming to AR/VR and streaming. Previous titles include Ryse: Son of Rome, Sunset Overdrive, and the Emmy-winning Westworld VR: A Delos Experience.
3. Application and distribution
Token application:
(1) Governance
• DAO and sub-DAO votes / platform governance
• Voting on player-created content
(2) Running Validators
• Payment to validators; fees subsidized by the Shrapnel protocol at no cost to end users
(3) Minting & Medium of Exchange
• Pay fees in SHRAP to mint player-created content, i.e. maps, prefabs, skins and vanities
• SHRAP is the default currency on the Shrapnel marketplace
(4) Rewards
• Player-created content / gameplay
• Content discovery participation
Token distribution:
COMMUNITY REWARDS: 33%
TEAM AND ADVISORS: 27%
ECOSYSTEM FUND: 8.5%
MARKET MAKING AND LIQUIDITY: 3%
PUBLIC DISTRIBUTION: 1.5%
STRATEGIC TOKEN HOLDERS: 7%
SEED TOKEN HOLDERS: 20%
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